VFX breakdown
First, all the tracking marks and other discernible features on the neck and face were tracked and their corresponding nulls were placed into a three dimensional space.  
Next a 3D Head Model was sculpted to match the talents face, then Each Null was attached to morph deformers and weighted to make the 3D face move as naturally as possible.
Then the hair was applied, mapped, trimmed, combed, coloured and animated using dynamics with natural parameters.
Finally, the rendered hair was composited with the Hero plate, Track marks were removed (which were huge!.. making it a lot harder).  Jumper and real hair added back in on top to bring it all together.
for a super quick 6 day turnaround (for both shots) we were happy with the result!
Track to 3D model
Though not perfect, I could grab enough tracking points for the 3D model to mimic the real life movements.  A total of 14 Tracking points in key areas provided enough coverage to transfer the heavy breathing motion over to the 3D model effectively.  Essential to make the hair movement convincing. 

CREDITS /
CLIENT - Pet Refuge
Production Studio / we are Likeminds
Animation studio / Moves - Kyle Stoffberg
Producers: Ilai Amar, Claudia Miller
Director: Damian Alexander
cG Hair design and ANIMATION: Luke Bell-Booth


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